![]() It's not rare leaving a few rooms unexplored in this level while dodging the place's many traps.Īn apparel similar to the one recommended below will make traversing this level a bit easier. If the player is looking for a 100% map completion rate, they must take special care in filling each square of the map and keep checking if they didn't miss a room.It's also very important to keep Magnes equipped in one of Shanoa's glyph sleeves, as it will be required in many rooms to reach some platforms.Special note should go to the Bone Pillars that are present, though they completely block the only passage toward the exit out of the room they are in and must be destroyed. ![]() Equipping offensive glyphs is not as important, as only a few enemies appear through the whole area, and of those few, most of them won't be in the player's way, provided they don't mess up and have to backtrack.It is also recommended to equip the Rapidus Fio glyph in order to dodge traps, explore dangerous areas quickly, and reach certain areas which were designed to be traversed by different means.As many of the obstacles present in the Training Hall are Flame-based, it is important to be prepared against this element, as well as boosting MND to be protected from elemental attacks.Once the player is familiar with all of the rooms' layouts, the whole area can be finished in just a few minutes. Overall, this stage emphasizes more in memorization rather than rushing through. The player may visit this area as many times as they want, in their aim on getting their hands on an Alexandrite or the extremely valuable Robe Decollete. Near the exit of this stage, a rare item box holds this area's main reward, which can be either a Super Potion, a Super Tonic, an Alexandrite or the Robe Decollete. Along the way down, the Redire glyph can also be absorbed (only the first time). Once Shanoa reaches the last room, a series of item boxes with highly valuable contents ( High Potions, Gold Ores, Onyxes and Diamonds) can be looted. Moving platforms are also frequent in this area, teaching Shanoa the importance of patience until the proper opportunity arrives to reach the next section. Throughout the level, Shanoa will also be required frequent use of the Magnes glyph sometimes having to time the moment she is sent flying to pass between bodies of flames. Shanoa must develop new and imaginative ways on how to use her glyphs, as well as refining her evading maneuvers. Most of the rooms have parts of their floors or walls covered with spikes, or have the impending danger of getting oneself burned because of the many flamethrowers stationed in them. A special hall filled with dangerous traps and obstacles designed to put Shanoa's skills to the test.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |